
I had known Haneke by this point only by the far subtler Cache (2005), which in itself had one shocking moment that could have easily transposed for a number of moments in Funny Games. However, as I have become more familiar with his work (The Piano Teacher (2001), Code Unknown (2000), Time of the Wolf (2003)), it became evident that ambiguity and endings without closure were a deliberate and essential part to Haneke’s style.

Hanake has made clear his disdain for the “rules” that Hollywood (or simply “American cinema”) has created. He sees all his films as attempting to usurp these expectations and thus expand narrative filmmaking as an art form (Code Unknown does this by showing us only the scenes of a series of incidents that do not directly relate to the “narrative”—we see everything between the inciting incidents or “main events”). Yet Funny Games is his only film that seems to aim simply to subvert those expectations, and achieve nothing more. The rest of his canon, by contrast, have self-containing narratives, no matter how unconventional or ambiguous they may be.

And what a perfect time to release this in America! Funny Games aims to interrogate the way in which American spectators equate violence with entertainment, and many critics have pointed out the appropriate timing of imposing such an exercise during the tail end of a surge of nihilistic “torture porn” horror films. In fact, a trailer made for MTV.com edits the original trailer to make the film look like a torture porn horror flick (thereby “tricking” the ideal audience into the theaters) Needless to say, I eagerly awaited the release of Funny Games. I felt like I was inside on the joke, with Haneke, regarding the prank he was about to pull on the audiences, and I could be there, separated from the typical spectator who knows not what they are about to get into, and laugh hysterically alongside the filmmaker as angry audiences left the theaters.
But, as a friend of mine noted, Funny Games opened in limited release, thus sought out the “elite” NY/LA audiences that would most likely already be familiar with Haneke’s work. And in seeing the remake, I realized a glaring contradiction in Haneke’s rebooted exercise: if his intention is to subvert audience expectations by making a shot-for-shot remake of a film that subverted audience expectations, isn’t he merely delivering on exactly what audiences expect? Once one succeeds in changing audience expectations, they cannot be subverted by repeating the process in the exact same way.


Knowing exactly what is going to happen takes all the wind out of Haneke’s exercise. The result loses its shock value, as the alternative now becomes the conditioned norm, and process becomes not weighty and engaging, but redundant and even (I hate to say it) boring. I became numb to it all, as if I were an hour into seeing the gratuitous violence and gore of a torture porn: I just didn’t care anymore, and was biding my time until it was all over with.
If you know what you’re getting into, the film is devalued as a cinematic experience, yet it still carries some intellectual meaning, and I made some observations I didn’t realize the first time I saw the original. Here are some things I felt Haneke was trying to say:

2) The use of music in the film is sparse, but important. We are introduced to the family as they drive to their summer home, and the father and mother listen to classical music and categorize it according to year, composer, composition, etc. But this is interrupted with jarring heavy metal music, the type that goes beyond categorization and normal expectations on what “music” is supposed to be. This introduction is analogous to the film itself, as it aims to structure itself beyond the categorization ascribed to and conditioned by typical mainstream narrative filmmaking (I should note that I was not the first one to make this observation—it comes from separate writings by film scholars Brian Price and Christopher Sharrett). But when Peter (for no apparent reason) plays this same heavy metal music on the stereo as he hunts down the son, it is one of many ways in which Haneke shows that these two villains are in full control of where the narrative goes, as this music shapes the exercise they are taking part in (this becomes most evident when Peter takes a remote and rewinds the very film we have been watching).
Okay, observational tangent over.

It seems that after creating the deliberate schism between audience and screen, Haneke allows us to once again immerse ourselves in the film when the two young villains temporarily leave. In a hardly forgettable (in both versions) ten-minute long take of father and mother attempting to recuperate and escape while they have time, Haneke uses the uninterrupted nature of this shot to immerse us back into the illusion of reality, or suspense of disbelief, with which we experience most of film. Yet, even in the school of long takes, ten minutes seems mighty excessive for a scene in which relatively little “happens.” Thus, Haneke is not drawing us back into the film, but making us aware of the lack of temporal ellipsis that would normally be the form of such a sequence. Haneke refuses to let the cut spare us from the devastating helplessness and (simultaneously, by contrast) banality of the parents’ recuperation. As this sequence unfolds in real time, the mother and father do not plan a daring escape, but waste most of their brief window of freedom trying to blowdry a drowned cellphone back to life. After several minutes of this, father finally says, “We’re wasting time,” and even this takes on self-referential significance, as Haneke seems to deliberately be wasting the spectator’s time. Although this sequence may be a more “realistic” portrayal of this highly improbable situation, its meaninglessness becomes evident as one of Haneke’s less obvious “games.”

The best way to subvert audience expectations is to not be so overt about it, to contain it within a seemingly traditional narrative structure. Take No Country for Old Men, for example. It’s not near as radically rebellious as Funny Games, and I argue it benefits for it. No Country seems to be a typical action thriller, a cat-and-mouse game of suspense between hunter and hunted. Yet it gives us an ending (one that infuriated many) that only thematically (not pragmatically) resolves everything that came before—the bad guy gets away, the good guys die (unheroically, off-screen) or retire, and there is relatively little closure.

I recently witnessed a close family member watching No Country for the first time, on the edge of his seat with an engagement in the story that I haven’t seen in his character for quite some time. Then he gave a loud, disappointed scoff once the end credits unexpectedly rolled. Another family member asked him, “What happened?” “Nothing!” he exclaimed in disgust. It’s as if this ending prompted him to forget his enjoyment of or engagement with the past two ours—he left the experience as if it never happened.
This is far closer to the reaction Haneke intended to get with the Funny Games remake (and arguably didn’t get): engagement let down by disgust/disappointment at the conclusion, or an angry ticket buyer leaving the theater. While it’s certainly true that many spectators came away from No Country with varying interpretations of/reactions to its controversial ending, these intense reactions have the potential to start a discourse with what we expect from films, thereby potentially expanding our narrative expectations beyond the “rules” dictated by Hollywood, just as much as they have the potential to divide audiences.
So maybe Haneke’s exercise didn’t work because other films are achieving the same end without merely being an “exercise,” including his own.

In an interesting twist, Ron Howard has expressed interest in remaking Haneke’s Cache, and enhancing its generic thriller aspect to appeal to American audiences (and will no doubt have a more conventional ending). I’m sure Haneke reacted to the idea gleefully imagining the Hollywood bastardization of his complex olriginal film that is to come. After all, Haneke wouldn’t have a career in breaking the rules if he didn’t take part in making sure they were still in place.
(Here are a couple of humorous postcards relevant to this post that a friend shared with me—they also take my uber-serious approach to movies down a peg or two.)


24 comments:
spoiler alert would have been nice... LANDON. exercise failed.
j/k i know there's always spoilers and that movie looked too scary for my frail mind.
cool postcards
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I love the psychological horror-thriller, so I think that Funny games is a great example of this kind of movies, so in my opinion on of the most important things of this movie is that The film made its British premiere at the London Film Festival
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